The Fertile Dino Island
A downloadable GAOOO for Windows
Do you like BIG, GROWING, HEAVY, ROUND pregnant bellies? BIG, GROWING, HEAVY, ROUND, PREGNANT dino bellies? Come explore the Fertile Dino Island, where three BIG dino moms ( Kawai-sa, Tino, and Tyamat ) and Kawai-sa's daughters ( Eve, Feather, and Maulon), as well as quest moms that also are growing, have a BIG, ROUND, HEAVY, GROWING, and PREGNANT time in the Fertile Dino Island! GAOOO!
A big GAOOOing thank you to PreggoPixels for working with me on this GAOOOtastic project!
Note: The game can't win any rewards due to PreggoPixels involvement with the game! We just wanted to make something for fun!
Bug note: if you interact with grass that you already picked up, the game will soft lock! Careful!
Status | In development |
Platforms | Windows |
Rating | Rated 3.7 out of 5 stars (7 total ratings) |
Author | FluffyFuffer |
Genre | Simulation |
Tags | Adult, Dinosaurs, Erotic, Monster Girls, NSFW, Pixel Art, pregnant, RPG Maker |
Download
Download
Fertile Dino Island.zip 425 MB
Comments
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Will there be an update to fix the bugs of this game? The user go-yukkuri already pointed out lots of those, though I think they got some of them wrong, not that I blame them or anything.
Wild herbs don't regrow on their own, and need to be triggered to grow one by one by finding their spots (while they're invisible due to previous harvesting), interacting with them and then wait out some internal timer freezing or something. I think other farmables (water, trees, rocks, crops) grow faster during this "freeze" too
The mountains are accessible from the start, but unlock again after feeding kawaisa enough
The building in the mountains leads to the barn in the west instead of being its own building. (=> see user Lord Daret's comment) I think this should've been a masonry or something like that where stones can be processed.
The fourth crop on each farm doesn't grow, or much much slower than the others. (=>grapes, cocoa and crownseed)
There are wheat sprites where they shouldn't be, one below the entrance to the pastures (layered ontop of the fence) and another one in the mountains on the roof of the wall before the hot springs
The hot springs can't be entered, which I believe should be since the random characters are sometimes shown relaxing in there. I assume there was some dialogue with them there as well
Wild flower decoration doesn't use flower seeds
(not really a bug) Karma is seemingly an important factor in the feeding process, but besides the tutorial it's nowhere mentioned. Knowing how much karma I have at any time and maybe even how much it affects the nutrient multiplier would be nice
(missing content rather than bug) There are lots of unused materials, like rocks or grass. Also most of the crops you can grow on the pastures and in the mountains neither have a nutritional value, nor a price for selling. I didn't complete the game yet though, so maybe there's something for those later on.
(balancing?) Eve is rather hard to grow compared to the other two dinos in my opinion. Maybe I missed something for her to do though
Overall I think this is a nice game, very similar to fertile farm, though due to the problems mentioned, I didn't really have the motivation to get to the ending yet. It feels like it could be a very chill game, but as it is now I feel like there's too many roadblocks to actually get into that enjoyable cycle of gathering, farming, crafting and feeding
Great game so far 👍
8/10❤️
I played all of Preggopixels' games and love every single one, I can't wait to play more of your upcoming games! 🎮😁❤️
Bug to note - The northern "Crafting Zone: Barn" teleports the player to the western barn despite it being blocked off by cows.
Can you add Android?
Use joiplay
Wouldnt this not count since Pixels helped worked on this and hes a judge?
This game was just a fun creation for the jam. As such it isn't eligible for rewards.
Hey preggo may I ask can you change your discord link into a new one? Becus the one it's been expired
are going to add birthing animations in your game?
Yo.
I'll warn you right away that when I play an RPG Maker game, I'm very picky. Nothing against you, on the contrary. But if my comments can give ideas, help, or encourage, I say everything without filter.
Things I like:
-Nice music
-Very beautiful sprites and art
-The way the interiors of the houses were designed.
-The random NPC system present on the map (needs to be refined, but it's nice)
-The birth, credit, and debugging room
-The farming and harvesting system is simple and nice. But you'll have to opt for a Tik-tok system to grow plants. The system you use by event is easier to set up, but it doesn't allow you to grow plants if you don't stay on the same map. But it's good.
I like less:
- The drawing at the bottom left takes up too much space.
- We're dropped into the game without any initial hook. A little cutscene wouldn't hurt.
- The characters lack a story.
Bug:
- You can't pick up herbs in map 1.
- The bunches of grapes don't grow.
- Mountain: If you pick up an herb on the ground by spamming the action button, your character is soft-locked for 1 minute, and the grass is still there (I timed it). You can still pick up the item if you press gently. However, if you press where an herb was, the lock occurs even if it isn't there. And after the minute, the grass reappears. I think you still pick up the item no matter what. I also notice that the stones reappear but not the herbs. So I think the reappearance of the grass isn't properly activated, and that when it does, the timer to make the grass reappear takes priority over the player (which is common when an event is automatic, with an action key and a wait time, but not in parallel). I'm leaning towards "Action key with Wait".
-When you exit the house in the mountains, you exit through the farmhouse. So I think the interior of the mountain house is missing. Since the mountain is accessible from the beginning of the game, you can enter the farmhouse before the cows clear the passage.
Details:
-When you exit a house, random NPCs appear after the fade-in.
-The stars on the panel aren't animated.
-The black screen limit breaks the immersion.
-The sprite size looks really weird compared to the size of the doors and houses.
Critical Error:
I could already go to the mountain before unlocking it. However, when I unlocked it, I went back to the main map, and the game crashed and shut down.
Final point:
The game is fun and has a good atmosphere. It's a shame the characters are lacking in story, because the small-scale paradise aspect makes you want to get lost. There are a lot of technical errors, but that didn't stop me from wanting to explore this game. I still lasted almost 3 hours before the crash. I was a little sad to have to use debug mode to progress, but it was a very good idea to have thought of it. The only downside to the atmosphere is the scenery, which doesn't match the size of the characters at all. Regarding the technical details, if you want to discuss them further, I'm available. Some details aren't serious. It's just the addition of a line or the change in the order of the commands. I don't think you'll have too many problems with the bugs either. However, I encourage you to look into a tik-tok system for plants. This is the system used in all farming games to make growing more realistic and effective when the player isn't on the map. It's cumbersome to set up, but the result is clean.
It's not perfect, but I know work when I see it (especially on RPG Maker), and you've done a good job. A few issues of varying severity break the immersion, but they don't take away from what's behind it. Well done, and thank you for submitting your project. It's even more commendable when you know you can't really participate because a judge helped. I like to say that a game coming out is a miracle. And you released yours knowing it wouldn't be in the competition. I applaud your determination. Well done!!!
Thanks!